Listener is a global interface for defining the audio listener properties ; the audio listener is the point in the scene from where all the sounds are heard.
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#include <Listener.hpp>
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static void | SetGlobalVolume (float Volume) |
| Change the global volume of all the sounds.
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static float | GetGlobalVolume () |
| Get the current value of the global volume of all the sounds.
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static void | SetPosition (float X, float Y, float Z) |
| Change the position of the listener (take 3 values).
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static void | SetPosition (const Vector3f &Position) |
| Change the position of the listener (take a 3D vector).
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static Vector3f | GetPosition () |
| Get the current position of the listener.
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static void | SetTarget (float X, float Y, float Z) |
| Change the orientation of the listener (the point he must look at) (take 3 values).
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static void | SetTarget (const Vector3f &Target) |
| Change the orientation of the listener (the point he must look at) (take a 3D vector).
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static Vector3f | GetTarget () |
| Get the current orientation of the listener (the point he's looking at)
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Listener is a global interface for defining the audio listener properties ; the audio listener is the point in the scene from where all the sounds are heard.
Definition at line 42 of file Listener.hpp.
static float sf::Listener::GetGlobalVolume |
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Get the current value of the global volume of all the sounds.
- Returns
- Current global volume, in the range [0, 100]
static Vector3f sf::Listener::GetPosition |
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Get the current position of the listener.
- Returns
- Position of the listener in the world
static Vector3f sf::Listener::GetTarget |
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Get the current orientation of the listener (the point he's looking at)
- Returns
- : Position of the point the listener is looking at
static void sf::Listener::SetGlobalVolume |
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float |
Volume | ) |
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Change the global volume of all the sounds.
The default volume is 100
- Parameters
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Volume | : New global volume, in the range [0, 100] |
static void sf::Listener::SetPosition |
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float |
X, |
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float |
Y, |
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float |
Z |
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Change the position of the listener (take 3 values).
The default position is (0, 0, 0)
- Parameters
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X,Y,Z | : Position of the listener in the world |
static void sf::Listener::SetPosition |
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const Vector3f & |
Position | ) |
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Change the position of the listener (take a 3D vector).
The default position is (0, 0, 0)
- Parameters
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Position | : Position of the listener in the world |
static void sf::Listener::SetTarget |
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float |
X, |
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float |
Y, |
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float |
Z |
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static |
Change the orientation of the listener (the point he must look at) (take 3 values).
The default target is (0, 0, -1)
- Parameters
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X,Y,Z | : Position of the point the listener must look at |
static void sf::Listener::SetTarget |
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const Vector3f & |
Target | ) |
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static |
Change the orientation of the listener (the point he must look at) (take a 3D vector).
The default target is (0, 0, -1)
- Parameters
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Target | : Position of the point the listener must look at |
The documentation for this class was generated from the following file: