Utility class to manipulate 3x3 matrices representing 2D transformations. More...
#include <Matrix3.hpp>
Public Member Functions | |
| Matrix3 () | |
| Default constructor (builds an identity matrix) | |
| Matrix3 (float a00, float a01, float a02, float a10, float a11, float a12, float a20, float a21, float a22) | |
| Construct a matrix from its 9 elements. | |
| void | SetFromTransformations (const Vector2f &Center, const Vector2f &Translation, float Rotation, const Vector2f &Scale) |
| Build a matrix from a set of transformations. | |
| Vector2f | Transform (const Vector2f &Point) const |
| Transform a point by the matrix. | |
| Matrix3 | GetInverse () const |
| Return the inverse of the matrix. | |
| const float * | Get4x4Elements () const |
| Return the elements of the matrix as a 4x4, in an array of 16 floats. | |
| float | operator() (unsigned int Row, unsigned int Col) const |
| Operator () overloads to access the matrix elements. | |
| float & | operator() (unsigned int Row, unsigned int Col) |
| Matrix3 | operator* (const Matrix3 &Mat) const |
| Operator * overload to multiply two matrices. | |
| Matrix3 & | operator*= (const Matrix3 &Mat) |
| Operator *= overload to multiply-assign two matrices. | |
Static Public Attributes | |
| static const Matrix3 | Identity |
| Identity matrix. | |
Utility class to manipulate 3x3 matrices representing 2D transformations.
Definition at line 42 of file Matrix3.hpp.
| sf::Matrix3::Matrix3 | ( | ) |
Default constructor (builds an identity matrix)
| sf::Matrix3::Matrix3 | ( | float | a00, |
| float | a01, | ||
| float | a02, | ||
| float | a10, | ||
| float | a11, | ||
| float | a12, | ||
| float | a20, | ||
| float | a21, | ||
| float | a22 | ||
| ) |
Construct a matrix from its 9 elements.
| const float* sf::Matrix3::Get4x4Elements | ( | ) | const |
Return the elements of the matrix as a 4x4, in an array of 16 floats.
| Matrix3 sf::Matrix3::GetInverse | ( | ) | const |
Return the inverse of the matrix.
| float sf::Matrix3::operator() | ( | unsigned int | Row, |
| unsigned int | Col | ||
| ) | const |
Operator () overloads to access the matrix elements.
| Row | : Element row (0 based) |
| Col | : Element column (0 based) |
Operator * overload to multiply two matrices.
| Mat | : Matrix to multiply |
Operator *= overload to multiply-assign two matrices.
| Mat | : Matrix to multiply |
| void sf::Matrix3::SetFromTransformations | ( | const Vector2f & | Center, |
| const Vector2f & | Translation, | ||
| float | Rotation, | ||
| const Vector2f & | Scale | ||
| ) |
Build a matrix from a set of transformations.
| Center | : Origin for the transformations |
| Translation | : Translation offset |
| Rotation | : Rotation angle in degrees |
| Scale | : Scaling factors |
Transform a point by the matrix.
| Point | : Point to transform |
|
static |
Identity matrix.
Definition at line 133 of file Matrix3.hpp.