Documentation de SFML 2.0

Attention: cette page se réfère à une ancienne version de SFML. Cliquez ici pour passer à la dernière version.
SoundStream.hpp
1 
2 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_SOUNDSTREAM_HPP
26 #define SFML_SOUNDSTREAM_HPP
27 
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <SFML/Audio/SoundSource.hpp>
33 #include <SFML/System/Thread.hpp>
34 #include <SFML/System/Time.hpp>
35 #include <cstdlib>
36 
37 
38 namespace sf
39 {
44 class SFML_AUDIO_API SoundStream : public SoundSource
45 {
46 public :
47 
52  struct Chunk
53  {
54  const Int16* samples;
55  std::size_t sampleCount;
56  };
57 
62  virtual ~SoundStream();
63 
76  void play();
77 
87  void pause();
88 
99  void stop();
100 
109  unsigned int getChannelCount() const;
110 
120  unsigned int getSampleRate() const;
121 
128  Status getStatus() const;
129 
141  void setPlayingOffset(Time timeOffset);
142 
151  Time getPlayingOffset() const;
152 
166  void setLoop(bool loop);
167 
176  bool getLoop() const;
177 
178 protected :
179 
186  SoundStream();
187 
202  void initialize(unsigned int channelCount, unsigned int sampleRate);
203 
218  virtual bool onGetData(Chunk& data) = 0;
219 
229  virtual void onSeek(Time timeOffset) = 0;
230 
231 private :
232 
240  void streamData();
241 
255  bool fillAndPushBuffer(unsigned int bufferNum);
256 
266  bool fillQueue();
267 
274  void clearQueue();
275 
276  enum
277  {
278  BufferCount = 3
279  };
280 
282  // Member data
284  Thread m_thread;
285  bool m_isStreaming;
286  unsigned int m_buffers[BufferCount];
287  unsigned int m_channelCount;
288  unsigned int m_sampleRate;
289  Uint32 m_format;
290  bool m_loop;
291  Uint64 m_samplesProcessed;
292  bool m_endBuffers[BufferCount];
293 };
294 
295 } // namespace sf
296 
297 
298 #endif // SFML_SOUNDSTREAM_HPP
299 
300