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sfml
sfml
include
SFML
System
Time.hpp
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_TIME_HPP
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#define SFML_TIME_HPP
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// Headers
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#include <SFML/System/Export.hpp>
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namespace
sf
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{
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class
SFML_SYSTEM_API
Time
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{
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public
:
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Time
();
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float
asSeconds()
const
;
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Int32 asMilliseconds()
const
;
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Int64 asMicroseconds()
const
;
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// Static member data
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static
const
Time
Zero
;
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private
:
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friend
SFML_SYSTEM_API
Time
seconds(
float
);
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friend
SFML_SYSTEM_API
Time
milliseconds(Int32);
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friend
SFML_SYSTEM_API
Time
microseconds(Int64);
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explicit
Time
(Int64 microseconds);
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private
:
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// Member data
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Int64 m_microseconds;
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};
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SFML_SYSTEM_API
Time
seconds(
float
amount);
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SFML_SYSTEM_API
Time
milliseconds(Int32 amount);
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SFML_SYSTEM_API
Time
microseconds(Int64 amount);
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SFML_SYSTEM_API
bool
operator ==(
Time
left,
Time
right);
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SFML_SYSTEM_API
bool
operator !=(
Time
left,
Time
right);
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SFML_SYSTEM_API
bool
operator <(
Time
left,
Time
right);
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SFML_SYSTEM_API
bool
operator >(
Time
left,
Time
right);
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SFML_SYSTEM_API
bool
operator <=(
Time
left,
Time
right);
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SFML_SYSTEM_API
bool
operator >=(
Time
left,
Time
right);
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SFML_SYSTEM_API
Time
operator -(
Time
right);
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SFML_SYSTEM_API
Time
operator +(
Time
left,
Time
right);
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SFML_SYSTEM_API
Time
& operator +=(
Time
& left,
Time
right);
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SFML_SYSTEM_API
Time
operator -(
Time
left,
Time
right);
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SFML_SYSTEM_API
Time
& operator -=(
Time
& left,
Time
right);
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SFML_SYSTEM_API
Time
operator *(
Time
left,
float
right);
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SFML_SYSTEM_API
Time
operator *(
Time
left, Int64 right);
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SFML_SYSTEM_API
Time
operator *(
float
left,
Time
right);
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SFML_SYSTEM_API
Time
operator *(Int64 left,
Time
right);
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SFML_SYSTEM_API
Time
& operator *=(
Time
& left,
float
right);
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SFML_SYSTEM_API
Time
& operator *=(
Time
& left, Int64 right);
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SFML_SYSTEM_API
Time
operator /(
Time
left,
float
right);
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SFML_SYSTEM_API
Time
operator /(
Time
left, Int64 right);
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SFML_SYSTEM_API
Time
& operator /=(
Time
& left,
float
right);
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SFML_SYSTEM_API
Time
& operator /=(
Time
& left, Int64 right);
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}
// namespace sf
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#endif // SFML_TIME_HPP
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