Apprendre
Télécharger
Communauté
Développement
Accueil
»
Apprendre
»
Documentation 2.3.1
»
Shape.hpp Source File
English
Faire un don
Documentation de SFML 2.3.1
Attention:
cette page se réfère à une ancienne version de SFML. Cliquez ici pour passer à la dernière version.
Main Page
Related Pages
Modules
Classes
Files
File List
SFML
include
SFML
Graphics
Shape.hpp
1
//
3
// SFML - Simple and Fast Multimedia Library
4
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
5
//
6
// This software is provided 'as-is', without any express or implied warranty.
7
// In no event will the authors be held liable for any damages arising from the use of this software.
8
//
9
// Permission is granted to anyone to use this software for any purpose,
10
// including commercial applications, and to alter it and redistribute it freely,
11
// subject to the following restrictions:
12
//
13
// 1. The origin of this software must not be misrepresented;
14
// you must not claim that you wrote the original software.
15
// If you use this software in a product, an acknowledgment
16
// in the product documentation would be appreciated but is not required.
17
//
18
// 2. Altered source versions must be plainly marked as such,
19
// and must not be misrepresented as being the original software.
20
//
21
// 3. This notice may not be removed or altered from any source distribution.
22
//
24
25
#ifndef SFML_SHAPE_HPP
26
#define SFML_SHAPE_HPP
27
29
// Headers
31
#include <SFML/Graphics/Export.hpp>
32
#include <SFML/Graphics/Drawable.hpp>
33
#include <SFML/Graphics/Transformable.hpp>
34
#include <SFML/Graphics/VertexArray.hpp>
35
#include <SFML/System/Vector2.hpp>
36
37
38
namespace
sf
39
{
44
class
SFML_GRAPHICS_API
Shape
:
public
Drawable
,
public
Transformable
45
{
46
public
:
47
52
virtual
~
Shape
();
53
74
void
setTexture(
const
Texture
* texture,
bool
resetRect =
false
);
75
88
void
setTextureRect(
const
IntRect
& rect);
89
105
void
setFillColor(
const
Color
& color);
106
117
void
setOutlineColor(
const
Color
& color);
118
132
void
setOutlineThickness(
float
thickness);
133
146
const
Texture
* getTexture()
const
;
147
156
const
IntRect
& getTextureRect()
const
;
157
166
const
Color
& getFillColor()
const
;
167
176
const
Color
& getOutlineColor()
const
;
177
186
float
getOutlineThickness()
const
;
187
196
virtual
std::size_t getPointCount()
const
= 0;
197
213
virtual
Vector2f
getPoint(std::size_t index)
const
= 0;
214
227
FloatRect
getLocalBounds()
const
;
228
248
FloatRect
getGlobalBounds()
const
;
249
250
protected
:
251
256
Shape
();
257
266
void
update();
267
268
private
:
269
277
virtual
void
draw(
RenderTarget
& target,
RenderStates
states)
const
;
278
283
void
updateFillColors();
284
289
void
updateTexCoords();
290
295
void
updateOutline();
296
301
void
updateOutlineColors();
302
303
private
:
304
306
// Member data
308
const
Texture
* m_texture;
309
IntRect
m_textureRect;
310
Color
m_fillColor;
311
Color
m_outlineColor;
312
float
m_outlineThickness;
313
VertexArray
m_vertices;
314
VertexArray
m_outlineVertices;
315
FloatRect
m_insideBounds;
316
FloatRect
m_bounds;
317
};
318
319
}
// namespace sf
320
321
322
#endif // SFML_SHAPE_HPP
323
324
sf::Transformable
Decomposed transform defined by a position, a rotation and a scale.
Definition:
Transformable.hpp:41
sf::Shape
Base class for textured shapes with outline.
Definition:
Shape.hpp:44
sf::Color
Utility class for manipulating RGBA colors.
Definition:
Color.hpp:40
sf
Definition:
AlResource.hpp:34
sf::RenderStates
Define the states used for drawing to a RenderTarget.
Definition:
RenderStates.hpp:45
sf::Drawable
Abstract base class for objects that can be drawn to a render target.
Definition:
Drawable.hpp:44
sf::VertexArray
Define a set of one or more 2D primitives.
Definition:
VertexArray.hpp:45
sf::Rect< int >
sf::Texture
Image living on the graphics card that can be used for drawing.
Definition:
Texture.hpp:47
sf::RenderTarget
Base class for all render targets (window, texture, ...)
Definition:
RenderTarget.hpp:51
sf::Vector2< float >