Documentation of SFML 2.3.1

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UdpSocket.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
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15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
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19 // and must not be misrepresented as being the original software.
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24 
25 #ifndef SFML_UDPSOCKET_HPP
26 #define SFML_UDPSOCKET_HPP
27 
29 // Headers
31 #include <SFML/Network/Export.hpp>
32 #include <SFML/Network/Socket.hpp>
33 #include <vector>
34 
35 
36 namespace sf
37 {
38 class IpAddress;
39 class Packet;
40 
45 class SFML_NETWORK_API UdpSocket : public Socket
46 {
47 public:
48 
50  // Constants
52  enum
53  {
54  MaxDatagramSize = 65507
55  };
56 
61  UdpSocket();
62 
74  unsigned short getLocalPort() const;
75 
92  Status bind(unsigned short port);
93 
104  void unbind();
105 
123  Status send(const void* data, std::size_t size, const IpAddress& remoteAddress, unsigned short remotePort);
124 
146  Status receive(void* data, std::size_t size, std::size_t& received, IpAddress& remoteAddress, unsigned short& remotePort);
147 
164  Status send(Packet& packet, const IpAddress& remoteAddress, unsigned short remotePort);
165 
181  Status receive(Packet& packet, IpAddress& remoteAddress, unsigned short& remotePort);
182 
183 private:
184 
186  // Member data
188  std::vector<char> m_buffer;
189 };
190 
191 } // namespace sf
192 
193 
194 #endif // SFML_UDPSOCKET_HPP
195 
196 
Encapsulate an IPv4 network address.
Definition: IpAddress.hpp:44
Utility class to build blocks of data to transfer over the network.
Definition: Packet.hpp:47
Specialized socket using the UDP protocol.
Definition: UdpSocket.hpp:45
Base class for all the socket types.
Definition: Socket.hpp:45