Documentation of SFML 2.3.1

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sf::Shader Member List

This is the complete list of members for sf::Shader, including all inherited members.

bind(const Shader *shader)sf::Shaderstatic
CurrentTexturesf::Shaderstatic
ensureGlContext()sf::GlResourceprivatestatic
Fragment enum valuesf::Shader
getNativeHandle() const sf::Shader
GlResource()sf::GlResourceprivate
isAvailable()sf::Shaderstatic
loadFromFile(const std::string &filename, Type type)sf::Shader
loadFromFile(const std::string &vertexShaderFilename, const std::string &fragmentShaderFilename)sf::Shader
loadFromMemory(const std::string &shader, Type type)sf::Shader
loadFromMemory(const std::string &vertexShader, const std::string &fragmentShader)sf::Shader
loadFromStream(InputStream &stream, Type type)sf::Shader
loadFromStream(InputStream &vertexShaderStream, InputStream &fragmentShaderStream)sf::Shader
NonCopyable()sf::NonCopyableinlineprivate
setParameter(const std::string &name, float x)sf::Shader
setParameter(const std::string &name, float x, float y)sf::Shader
setParameter(const std::string &name, float x, float y, float z)sf::Shader
setParameter(const std::string &name, float x, float y, float z, float w)sf::Shader
setParameter(const std::string &name, const Vector2f &vector)sf::Shader
setParameter(const std::string &name, const Vector3f &vector)sf::Shader
setParameter(const std::string &name, const Color &color)sf::Shader
setParameter(const std::string &name, const Transform &transform)sf::Shader
setParameter(const std::string &name, const Texture &texture)sf::Shader
setParameter(const std::string &name, CurrentTextureType)sf::Shader
Shader()sf::Shader
Type enum namesf::Shader
Vertex enum valuesf::Shader
~GlResource()sf::GlResourceprivate
~Shader()sf::Shader