25 #ifndef SFML_SOUND_HPP
26 #define SFML_SOUND_HPP
31 #include <SFML/Audio/Export.hpp>
32 #include <SFML/Audio/SoundSource.hpp>
33 #include <SFML/System/Time.hpp>
141 void setLoop(
bool loop);
156 void setPlayingOffset(
Time timeOffset);
174 bool getLoop()
const;
184 Time getPlayingOffset()
const;
226 #endif // SFML_SOUND_HPP
Storage for audio samples defining a sound.
Regular sound that can be played in the audio environment.
Status
Enumeration of the sound source states.
Base class defining a sound's properties.