Documentation de SFML 2.6.0

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Rect.hpp
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_RECT_HPP
26#define SFML_RECT_HPP
27
29// Headers
31#include <SFML/System/Vector2.hpp>
32#include <algorithm>
33
34
35namespace sf
36{
41template <typename T>
42class Rect
43{
44public:
45
54
67 Rect(T rectLeft, T rectTop, T rectWidth, T rectHeight);
68
79 Rect(const Vector2<T>& position, const Vector2<T>& size);
80
92 template <typename U>
93 explicit Rect(const Rect<U>& rectangle);
94
109 bool contains(T x, T y) const;
110
124 bool contains(const Vector2<T>& point) const;
125
136 bool intersects(const Rect<T>& rectangle) const;
137
152 bool intersects(const Rect<T>& rectangle, Rect<T>& intersection) const;
153
163
173
175 // Member data
178 T top;
181};
182
195template <typename T>
196bool operator ==(const Rect<T>& left, const Rect<T>& right);
197
210template <typename T>
211bool operator !=(const Rect<T>& left, const Rect<T>& right);
212
213#include <SFML/Graphics/Rect.inl>
214
215// Create typedefs for the most common types
216typedef Rect<int> IntRect;
217typedef Rect<float> FloatRect;
218
219} // namespace sf
220
221
222#endif // SFML_RECT_HPP
223
224
Utility class for manipulating 2D axis aligned rectangles.
Definition: Rect.hpp:43
Rect()
Default constructor.
Rect(T rectLeft, T rectTop, T rectWidth, T rectHeight)
Construct the rectangle from its coordinates.
Rect(const Vector2< T > &position, const Vector2< T > &size)
Construct the rectangle from position and size.
bool contains(const Vector2< T > &point) const
Check if a point is inside the rectangle's area.
T width
Width of the rectangle.
Definition: Rect.hpp:179
T height
Height of the rectangle.
Definition: Rect.hpp:180
Rect(const Rect< U > &rectangle)
Construct the rectangle from another type of rectangle.
sf::Vector2< T > getPosition() const
Get the position of the rectangle's top-left corner.
bool contains(T x, T y) const
Check if a point is inside the rectangle's area.
T left
Left coordinate of the rectangle.
Definition: Rect.hpp:177
sf::Vector2< T > getSize() const
Get the size of the rectangle.
T top
Top coordinate of the rectangle.
Definition: Rect.hpp:178
bool intersects(const Rect< T > &rectangle) const
Check the intersection between two rectangles.
bool intersects(const Rect< T > &rectangle, Rect< T > &intersection) const
Check the intersection between two rectangles.
Utility template class for manipulating 2-dimensional vectors.
Definition: Vector2.hpp:38