Documentation de SFML 2.6.0

Attention: cette page se réfère à une ancienne version de SFML. Cliquez ici pour passer à la dernière version.
Loading...
Searching...
No Matches
RenderWindow.hpp
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_RENDERWINDOW_HPP
26#define SFML_RENDERWINDOW_HPP
27
29// Headers
31#include <SFML/Graphics/Export.hpp>
32#include <SFML/Graphics/RenderTarget.hpp>
33#include <SFML/Graphics/Image.hpp>
34#include <SFML/Window/Window.hpp>
35#include <string>
36
37
38namespace sf
39{
44class SFML_GRAPHICS_API RenderWindow : public Window, public RenderTarget
45{
46public:
47
56
76 RenderWindow(VideoMode mode, const String& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
77
94 explicit RenderWindow(WindowHandle handle, const ContextSettings& settings = ContextSettings());
95
102 virtual ~RenderWindow();
103
113 virtual Vector2u getSize() const;
114
115
124 virtual bool isSrgb() const;
125
142 bool setActive(bool active = true);
143
169 SFML_DEPRECATED Image capture() const;
170
171protected:
172
181 virtual void onCreate();
182
190 virtual void onResize();
191
192private:
193
195 // Member data
197 unsigned int m_defaultFrameBuffer;
198};
199
200} // namespace sf
201
202
203#endif // SFML_RENDERWINDOW_HPP
204
205
Class for loading, manipulating and saving images.
Definition: Image.hpp:47
Base class for all render targets (window, texture, ...)
Window that can serve as a target for 2D drawing.
RenderWindow(WindowHandle handle, const ContextSettings &settings=ContextSettings())
Construct the window from an existing control.
virtual ~RenderWindow()
Destructor.
Image capture() const
Copy the current contents of the window to an image.
virtual void onCreate()
Function called after the window has been created.
virtual void onResize()
Function called after the window has been resized.
RenderWindow()
Default constructor.
virtual bool isSrgb() const
Tell if the window will use sRGB encoding when drawing on it.
virtual Vector2u getSize() const
Get the size of the rendering region of the window.
RenderWindow(VideoMode mode, const String &title, Uint32 style=Style::Default, const ContextSettings &settings=ContextSettings())
Construct a new window.
bool setActive(bool active=true)
Activate or deactivate the window as the current target for OpenGL rendering.
Utility string class that automatically handles conversions between types and encodings.
Definition: String.hpp:46
VideoMode defines a video mode (width, height, bpp)
Definition: VideoMode.hpp:42
Window that serves as a target for OpenGL rendering.
platform specific WindowHandle
Define a low-level window handle type, specific to each platform.
Structure defining the settings of the OpenGL context attached to a window.