Documentation of SFML 2.6.0

Warning: this page refers to an old version of SFML. Click here to switch to the latest version.
Loading...
Searching...
No Matches
RenderStates.hpp
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_RENDERSTATES_HPP
26#define SFML_RENDERSTATES_HPP
27
29// Headers
31#include <SFML/Graphics/Export.hpp>
32#include <SFML/Graphics/BlendMode.hpp>
33#include <SFML/Graphics/Transform.hpp>
34
35
36namespace sf
37{
38class Shader;
39class Texture;
40
45class SFML_GRAPHICS_API RenderStates
46{
47public:
48
62
69 RenderStates(const BlendMode& theBlendMode);
70
77 RenderStates(const Transform& theTransform);
78
85 RenderStates(const Texture* theTexture);
86
93 RenderStates(const Shader* theShader);
94
104 RenderStates(const BlendMode& theBlendMode, const Transform& theTransform,
105 const Texture* theTexture, const Shader* theShader);
106
108 // Static member data
110 static const RenderStates Default;
111
113 // Member data
118 const Shader* shader;
119};
120
121} // namespace sf
122
123
124#endif // SFML_RENDERSTATES_HPP
125
126
Define the states used for drawing to a RenderTarget.
Transform transform
Transform.
RenderStates(const Shader *theShader)
Construct a default set of render states with a custom shader.
RenderStates(const Transform &theTransform)
Construct a default set of render states with a custom transform.
const Texture * texture
Texture.
RenderStates()
Default constructor.
RenderStates(const Texture *theTexture)
Construct a default set of render states with a custom texture.
RenderStates(const BlendMode &theBlendMode, const Transform &theTransform, const Texture *theTexture, const Shader *theShader)
Construct a set of render states with all its attributes.
RenderStates(const BlendMode &theBlendMode)
Construct a default set of render states with a custom blend mode.
static const RenderStates Default
Special instance holding the default render states.
const Shader * shader
Shader.
BlendMode blendMode
Blending mode.
Shader class (vertex, geometry and fragment)
Definition: Shader.hpp:53
Image living on the graphics card that can be used for drawing.
Definition: Texture.hpp:49
Define a 3x3 transform matrix.
Definition: Transform.hpp:43
Blending modes for drawing.
Definition: BlendMode.hpp:42