Documentation of SFML 2.6.0
Warning: this page refers to an old version of SFML. Click here to switch to the latest version.Loading...
Searching...
No Matches
Special type that can be passed to setUniform(), and that represents the texture of the object being drawn. More...
#include <SFML/Graphics/Shader.hpp>
Special type that can be passed to setUniform(), and that represents the texture of the object being drawn.
Definition at line 74 of file Shader.hpp.