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SFML
include
SFML
Graphics
Transformable.hpp
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_TRANSFORMABLE_HPP
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#define SFML_TRANSFORMABLE_HPP
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// Headers
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#include <SFML/Graphics/Export.hpp>
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#include <SFML/Graphics/Transform.hpp>
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namespace
sf
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{
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class
SFML_GRAPHICS_API
Transformable
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{
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public
:
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Transformable
();
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virtual
~Transformable
();
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void
setPosition
(
float
x,
float
y);
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void
setPosition
(
const
Vector2f
& position);
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void
setRotation
(
float
angle);
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void
setScale
(
float
factorX,
float
factorY);
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127
void
setScale
(
const
Vector2f
& factors);
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145
void
setOrigin
(
float
x,
float
y);
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void
setOrigin
(
const
Vector2f
& origin);
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const
Vector2f
&
getPosition
()
const
;
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float
getRotation
()
const
;
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const
Vector2f
&
getScale
()
const
;
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const
Vector2f
&
getOrigin
()
const
;
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void
move
(
float
offsetX,
float
offsetY);
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void
move
(
const
Vector2f
& offset);
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void
rotate
(
float
angle);
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void
scale
(
float
factorX,
float
factorY);
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void
scale
(
const
Vector2f
& factor);
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const
Transform
&
getTransform
()
const
;
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const
Transform
&
getInverseTransform
()
const
;
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private
:
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// Member data
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Vector2f
m_origin;
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Vector2f
m_position;
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float
m_rotation;
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Vector2f
m_scale;
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mutable
Transform
m_transform;
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mutable
bool
m_transformNeedUpdate;
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mutable
Transform
m_inverseTransform;
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mutable
bool
m_inverseTransformNeedUpdate;
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};
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}
// namespace sf
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#endif
// SFML_TRANSFORMABLE_HPP
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sf::Transform
Define a 3x3 transform matrix.
Definition
Transform.hpp:43
sf::Transformable
Decomposed transform defined by a position, a rotation and a scale.
Definition
Transformable.hpp:42
sf::Transformable::setRotation
void setRotation(float angle)
set the orientation of the object
sf::Transformable::scale
void scale(float factorX, float factorY)
Scale the object.
sf::Transformable::getTransform
const Transform & getTransform() const
get the combined transform of the object
sf::Transformable::~Transformable
virtual ~Transformable()
Virtual destructor.
sf::Transformable::setScale
void setScale(const Vector2f &factors)
set the scale factors of the object
sf::Transformable::setPosition
void setPosition(float x, float y)
set the position of the object
sf::Transformable::setOrigin
void setOrigin(float x, float y)
set the local origin of the object
sf::Transformable::getScale
const Vector2f & getScale() const
get the current scale of the object
sf::Transformable::move
void move(float offsetX, float offsetY)
Move the object by a given offset.
sf::Transformable::getOrigin
const Vector2f & getOrigin() const
get the local origin of the object
sf::Transformable::getRotation
float getRotation() const
get the orientation of the object
sf::Transformable::setOrigin
void setOrigin(const Vector2f &origin)
set the local origin of the object
sf::Transformable::setScale
void setScale(float factorX, float factorY)
set the scale factors of the object
sf::Transformable::move
void move(const Vector2f &offset)
Move the object by a given offset.
sf::Transformable::getInverseTransform
const Transform & getInverseTransform() const
get the inverse of the combined transform of the object
sf::Transformable::scale
void scale(const Vector2f &factor)
Scale the object.
sf::Transformable::Transformable
Transformable()
Default constructor.
sf::Transformable::getPosition
const Vector2f & getPosition() const
get the position of the object
sf::Transformable::setPosition
void setPosition(const Vector2f &position)
set the position of the object
sf::Transformable::rotate
void rotate(float angle)
Rotate the object.
sf::Vector2< float >