Documentation de SFML 2.6.1

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sf::RenderTexture Member List

This is the complete list of members for sf::RenderTexture, including all inherited members.

clear(const Color &color=Color(0, 0, 0, 255))sf::RenderTarget
create(unsigned int width, unsigned int height, bool depthBuffer)sf::RenderTexture
create(unsigned int width, unsigned int height, const ContextSettings &settings=ContextSettings())sf::RenderTexture
display()sf::RenderTexture
draw(const Drawable &drawable, const RenderStates &states=RenderStates::Default)sf::RenderTarget
draw(const Vertex *vertices, std::size_t vertexCount, PrimitiveType type, const RenderStates &states=RenderStates::Default)sf::RenderTarget
draw(const VertexBuffer &vertexBuffer, const RenderStates &states=RenderStates::Default)sf::RenderTarget
draw(const VertexBuffer &vertexBuffer, std::size_t firstVertex, std::size_t vertexCount, const RenderStates &states=RenderStates::Default)sf::RenderTarget
generateMipmap()sf::RenderTexture
getDefaultView() constsf::RenderTarget
getMaximumAntialiasingLevel()sf::RenderTexturestatic
getSize() constsf::RenderTexturevirtual
getTexture() constsf::RenderTexture
getView() constsf::RenderTarget
getViewport(const View &view) constsf::RenderTarget
initialize()sf::RenderTargetprotected
isRepeated() constsf::RenderTexture
isSmooth() constsf::RenderTexture
isSrgb() constsf::RenderTexturevirtual
mapCoordsToPixel(const Vector2f &point) constsf::RenderTarget
mapCoordsToPixel(const Vector2f &point, const View &view) constsf::RenderTarget
mapPixelToCoords(const Vector2i &point) constsf::RenderTarget
mapPixelToCoords(const Vector2i &point, const View &view) constsf::RenderTarget
popGLStates()sf::RenderTarget
pushGLStates()sf::RenderTarget
RenderTarget()sf::RenderTargetprotected
RenderTexture()sf::RenderTexture
resetGLStates()sf::RenderTarget
setActive(bool active=true)sf::RenderTexturevirtual
setRepeated(bool repeated)sf::RenderTexture
setSmooth(bool smooth)sf::RenderTexture
setView(const View &view)sf::RenderTarget
~RenderTarget()sf::RenderTargetvirtual
~RenderTexture()sf::RenderTexturevirtual