Documentation de SFML 2.6.2

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WindowBase.hpp
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2023 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_WINDOWBASE_HPP
26#define SFML_WINDOWBASE_HPP
27
29// Headers
31#include <SFML/Window/Cursor.hpp>
32#include <SFML/Window/Export.hpp>
33#include <SFML/Window/VideoMode.hpp>
34#include <SFML/Window/Vulkan.hpp>
35#include <SFML/Window/WindowHandle.hpp>
36#include <SFML/Window/WindowStyle.hpp>
37#include <SFML/System/Clock.hpp>
38#include <SFML/System/NonCopyable.hpp>
39#include <SFML/System/String.hpp>
40#include <SFML/System/Vector2.hpp>
41
42
43namespace sf
44{
45namespace priv
46{
47 class WindowImpl;
48}
49
50class Event;
51
56class SFML_WINDOW_API WindowBase : NonCopyable
57{
58public:
59
68
83 WindowBase(VideoMode mode, const String& title, Uint32 style = Style::Default);
84
91 explicit WindowBase(WindowHandle handle);
92
99 virtual ~WindowBase();
100
113 virtual void create(VideoMode mode, const String& title, Uint32 style = Style::Default);
114
121 virtual void create(WindowHandle handle);
122
133 virtual void close();
134
145 bool isOpen() const;
146
170 bool pollEvent(Event& event);
171
197 bool waitEvent(Event& event);
198
208
221 void setPosition(const Vector2i& position);
222
235
244 void setSize(const Vector2u& size);
245
254 void setTitle(const String& title);
255
273 void setIcon(unsigned int width, unsigned int height, const Uint8* pixels);
274
283 void setVisible(bool visible);
284
293 void setMouseCursorVisible(bool visible);
294
306 void setMouseCursorGrabbed(bool grabbed);
307
325 void setMouseCursor(const Cursor& cursor);
326
339 void setKeyRepeatEnabled(bool enabled);
340
352 void setJoystickThreshold(float threshold);
353
369
381 bool hasFocus() const;
382
396
407 bool createVulkanSurface(const VkInstance& instance, VkSurfaceKHR& surface, const VkAllocationCallbacks* allocator = 0);
408
409protected:
410
419 virtual void onCreate();
420
428 virtual void onResize();
429
430private:
431
432 friend class Window;
433
446 bool filterEvent(const Event& event);
447
452 void initialize();
453
460 const WindowBase* getFullscreenWindow();
461
468 void setFullscreenWindow(const WindowBase* window);
469
471 // Member data
473 priv::WindowImpl* m_impl;
474 Vector2u m_size;
475};
476
477} // namespace sf
478
479
480#endif // SFML_WINDOWBASE_HPP
481
482
Cursor defines the appearance of a system cursor.
Definition Cursor.hpp:47
Defines a system event and its parameters.
Definition Event.hpp:45
Utility class that makes any derived class non-copyable.
Utility string class that automatically handles conversions between types and encodings.
Definition String.hpp:46
Utility template class for manipulating 2-dimensional vectors.
Definition Vector2.hpp:38
VideoMode defines a video mode (width, height, bpp)
Definition VideoMode.hpp:42
Window that serves as a base for other windows.
void setMouseCursorGrabbed(bool grabbed)
Grab or release the mouse cursor.
void setMouseCursor(const Cursor &cursor)
Set the displayed cursor to a native system cursor.
WindowBase()
Default constructor.
Vector2u getSize() const
Get the size of the rendering region of the window.
virtual void onCreate()
Function called after the window has been created.
virtual void create(VideoMode mode, const String &title, Uint32 style=Style::Default)
Create (or recreate) the window.
void requestFocus()
Request the current window to be made the active foreground window.
bool createVulkanSurface(const VkInstance &instance, VkSurfaceKHR &surface, const VkAllocationCallbacks *allocator=0)
Create a Vulkan rendering surface.
virtual void create(WindowHandle handle)
Create (or recreate) the window from an existing control.
void setVisible(bool visible)
Show or hide the window.
Vector2i getPosition() const
Get the position of the window.
bool pollEvent(Event &event)
Pop the event on top of the event queue, if any, and return it.
virtual ~WindowBase()
Destructor.
void setSize(const Vector2u &size)
Change the size of the rendering region of the window.
virtual void onResize()
Function called after the window has been resized.
virtual void close()
Close the window and destroy all the attached resources.
bool waitEvent(Event &event)
Wait for an event and return it.
bool isOpen() const
Tell whether or not the window is open.
WindowBase(VideoMode mode, const String &title, Uint32 style=Style::Default)
Construct a new window.
WindowBase(WindowHandle handle)
Construct the window from an existing control.
void setPosition(const Vector2i &position)
Change the position of the window on screen.
void setTitle(const String &title)
Change the title of the window.
void setJoystickThreshold(float threshold)
Change the joystick threshold.
bool hasFocus() const
Check whether the window has the input focus.
void setIcon(unsigned int width, unsigned int height, const Uint8 *pixels)
Change the window's icon.
WindowHandle getSystemHandle() const
Get the OS-specific handle of the window.
void setMouseCursorVisible(bool visible)
Show or hide the mouse cursor.
void setKeyRepeatEnabled(bool enabled)
Enable or disable automatic key-repeat.
Window that serves as a target for OpenGL rendering.
platform specific WindowHandle
Define a low-level window handle type, specific to each platform.