Documentation de SFML 2.6.2

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Graphics module

Namespaces

namespace  sf::Glsl
 Namespace with GLSL types.
 

Classes

class  sf::BlendMode
 Blending modes for drawing. More...
 
class  sf::CircleShape
 Specialized shape representing a circle. More...
 
class  sf::Color
 Utility class for manipulating RGBA colors. More...
 
class  sf::ConvexShape
 Specialized shape representing a convex polygon. More...
 
class  sf::Drawable
 Abstract base class for objects that can be drawn to a render target. More...
 
class  sf::Font
 Class for loading and manipulating character fonts. More...
 
class  sf::Glyph
 Structure describing a glyph. More...
 
class  sf::Image
 Class for loading, manipulating and saving images. More...
 
class  sf::Rect< T >
 Utility class for manipulating 2D axis aligned rectangles. More...
 
class  sf::RectangleShape
 Specialized shape representing a rectangle. More...
 
class  sf::RenderStates
 Define the states used for drawing to a RenderTarget. More...
 
class  sf::RenderTarget
 Base class for all render targets (window, texture, ...) More...
 
class  sf::RenderTexture
 Target for off-screen 2D rendering into a texture. More...
 
class  sf::RenderWindow
 Window that can serve as a target for 2D drawing. More...
 
class  sf::Shader
 Shader class (vertex, geometry and fragment) More...
 
class  sf::Shape
 Base class for textured shapes with outline. More...
 
class  sf::Sprite
 Drawable representation of a texture, with its own transformations, color, etc. More...
 
class  sf::Text
 Graphical text that can be drawn to a render target. More...
 
class  sf::Texture
 Image living on the graphics card that can be used for drawing. More...
 
class  sf::Transform
 Define a 3x3 transform matrix. More...
 
class  sf::Transformable
 Decomposed transform defined by a position, a rotation and a scale. More...
 
class  sf::Vertex
 Define a point with color and texture coordinates. More...
 
class  sf::VertexArray
 Define a set of one or more 2D primitives. More...
 
class  sf::VertexBuffer
 Vertex buffer storage for one or more 2D primitives. More...
 
class  sf::View
 2D camera that defines what region is shown on screen More...
 

Enumerations

enum  sf::PrimitiveType {
  sf::Points , sf::Lines , sf::LineStrip , sf::Triangles ,
  sf::TriangleStrip , sf::TriangleFan , sf::Quads , sf::LinesStrip = LineStrip ,
  sf::TrianglesStrip = TriangleStrip , sf::TrianglesFan = TriangleFan
}
 Types of primitives that a sf::VertexArray can render. More...
 

Detailed Description

2D graphics module: sprites, text, shapes, ...

Enumeration Type Documentation

◆ PrimitiveType

Types of primitives that a sf::VertexArray can render.

Points and lines have no area, therefore their thickness will always be 1 pixel, regardless the current transform and view.

Enumerator
Points 

List of individual points.

Lines 

List of individual lines.

LineStrip 

List of connected lines, a point uses the previous point to form a line.

Triangles 

List of individual triangles.

TriangleStrip 

List of connected triangles, a point uses the two previous points to form a triangle.

TriangleFan 

List of connected triangles, a point uses the common center and the previous point to form a triangle.

Quads 

List of individual quads (deprecated, don't work with OpenGL ES)

LinesStrip 
Deprecated
Use LineStrip instead
TrianglesStrip 
Deprecated
Use TriangleStrip instead
TrianglesFan 
Deprecated
Use TriangleFan instead

Definition at line 39 of file PrimitiveType.hpp.